Course description
Typography & Interaction is a year-long course, divided into two classes, which will provide a rigorous foundation of typographic and interaction principles in the context of digital design. Over both classes, students will acquire and hone the skills they need for success in the field of interactive design.
Fall
This first semester will focus on a mastery of type and layout concepts, with the second semester emphasizing interaction and interface design principles.
Typography is the infrastructure of communication in nearly any visual medium. It provides the very first shape and form to written content, and as designers, it is our responsibility to do this with intention and care. Whether towards goals of expression itself or in the service of ideas, the designer must understand type to use it successfully. In this way, we are stewards of meaning.
Digital design, the web in particular, is inextricably linked with typography—from the very letters of code at its base to the words in arrangement we see on a screen. Type, thus, is the scaffolding in which all interaction design first rises. The very shape of the web, in its layouts, grid systems, and patterns—and its various technologies—all exist in the service of type, at their root. They provide the tools with which we can breathe a form and different, digital life into that meaning.
In this class, students will learn intermediate and advanced methods in typography and layout as they concern interactive design. We will use web technologies as the lens to examine this subject—introducing the foundational, front-end languages of HTML and CSS to achieve our designs. Students will understand the specific challenges of type in this medium, but also how it offers unique and particular forms to us as designers. They will learn the common tools and paradigms with which we practice, while developing their own visual, design vocabulary and critical understanding.
Spring
Our second semester will build on the type and layout foundations from the first, moving into interface design and interactive experiences on the web.
Interaction, interactive, interface, product, UI, UX designers—we are known by many names. These are all monikers for a digitally-native design practice. It is our responsibility, as practitioners in this increasingly consequential and broadening field, to both understand existing paradigms and help manifest, refine, and sustain purposeful new ones.
Contemporary digital design exists in the continuum of the ever-shifting, evolving, and ubiquitous web. Designers today work at many different scales and within many different systems. We act as mediators—not only for users, meaning, and experience—but with these systems themselves, as well. They shape our work and we shape them—at the meeting point, the interface, between things.
In this class, students will learn to give form to and then work at these intersections. We will again use web technologies as our lens for the subject, building on our foundations in HTML and CSS by incorporating JavaScript—to give behavior, interaction, and life to our designs. We will survey modern approaches to front-end design and development, as our discipline has as many methodologies as we do names. There is no one way to do this work, nor one thing to do it for—and through our readings, discussions, exercises, and projects, students will understand and then situate themselves and their practice within the larger field.
Learning outcomes
Fall
By the end of this semester, students will:
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Demonstrate advanced knowledge of and be able to critically analyze type, form, and interactivity as it applies to screen-based media.
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Understand how to effectively deploy type hierarchy in layout and grid systems, in responsive, device-agnostic design.
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Effectively translate these designs into functional websites using HTML, CSS, and other web technologies.
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Design and prototype work while taking into account the ever-shifting, bespoke challenges of web design.
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Give, receive, and respond productively to feedback in critiques.
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Think critically and develop their own, distinct thoughts on the role of digital within the larger canon of design.
Spring
By the end of this semester, students will:
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Thoroughly exercise and extend their typographic, design, and technical web skills developed in the first semester.
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Learn to use modular, templated HTML components with varied and dynamic external data sources.
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Understand the Content Management System (CMS) and Application Programming Interface (API) as software archetypes.
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Be introduced to JavaScript and programming logic, the underlying concepts that make interactivity possible.
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Gain an awareness of methodologies, approaches, and systems in use on the contemporary web.
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Conceptualize a web project with an eye towards its complete implementation, balancing the tradeoffs between design, features, and practical build considerations or limitations.
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Develop an understanding of how they want to practice as a designer within the larger context of the discipline.
Assessable tasks
Unit tasks
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Readings and reviews
Each unit begins with a set of readings to introduce the subject. Students are expected to read the required selections and synthesize their thoughts in a written response, prior to the next class. We will then discuss these responses.
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Exercises
Each unit will also have specific, technical exercises that are assigned towards completion of the projects. Students are expected to complete these outside of class, before the next session.
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Critiques
Each unit will conclude with a review of its project. In addition to the project itself, students will be assessed on their presentation of their work, as well as their ability to provide constructive, critical feedback to their peers.
Projects
The bulk of the work for this class takes the form of projects. They are intended as opportunities for students to apply knowledge and skills learned in class while developing their own practice. There will be check-ins and presentations around each of these before the final due dates, when we will have critiques as a group:
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Project 1, Manuscript
Students will choose a seminal design text from readings.design, read and respond to it, and typeset their selection and reply together as a web page. Other texts are also allowed on a case-by-case basis.
We’ll be looking for the quality of responses, appropriate type selection and hierarchy, semantic HTML, and basic CSS.
Due September 27Due October 4. -
Project 2, Spread
Students will work in pairs, with a new text from those selected by the class in Manuscript. Each duo will sketch collaboratively and then implement a new expression together, via pair programming. The final web page will be responsive for mobile, desktop, and print layouts.
Here we’re looking for successful design and development collaboration,
box-model layout design, and use of responsive media queries.Due October 25Due November 1. -
Project 3, Binding
Students will assemble a collection of texts from Spread, combined with their original selection, into a “book.” The book will be a multi-page website with a homepage (cover), navigation (table of contents), individual pages for each text, and an introduction (colophon)—with consistent styles applied across all pages.
We want to see effective multi-page design and navigation, advanced layouts (flexbox, grid), consistency across the pages and content, and polish/nuance.
Due November 22Due November 29. -
Project 4, Links
Students will collaboratively assemble, connect, and present a collection of their creation, using Are.na as a platform/
CMS—and will then design and build an interface to browse it. In addition to our previous project requirements, here we’ll be looking for the effective use of images/
media, meaningful interactive interface functionality, and your use of JavaScript. Due February 28.
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Project 5, Functions
Students will identify a problem that they encounter within their lives, and conceptualize how to solve it on the web. They will design and implement a solution towards this problem using the tools, technologies, and techniques they’ve learned in this course.
We’ll first be looking for strong concepts—not limited to or by existing conventions—that push the grain of interaction design in new and interesting directions. And as the capstone for this course, we’re expecting the highest level of nuance and polish in both the design and technical aspects of these final projects.
Due April 24.
Evaluation and final grade
Fall
Participation | 20% |
Reading reviews | 10% |
Exercises | 10% |
Project 1, Manuscript | 10% |
Project 2, Spread | 20% |
Project 3, Binding | 30% |
Spring
Participation | 20% |
Reading reviews | 10% |
Exercises | 10% |
Project 4, Links | 20% |
Project 5, Functions | 40% |
Course outline
Unit 1, Type and the web
Weeks 1–5 Weeks 1–6
We will focus on reviewing core principles of typography, and introduce the web and its base technologies. Students will learn about HTML, semantic DOM, basic CSS, as well as type hierarchy and the use of custom typefaces for the web.
The unit ends with Project 1, Manuscript, which students will present on September 27 October 4.
Readings
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The Principles of the New Typography
Jan Tschichold, 1928 -
The Crystal Goblet, or Printing Should Be Invisible
Beatrice Warde, 1932 -
Detail in Typography
Jost Hochuli, 1987 -
The Elements of Typographic Style
Robert Bringhurst, 1992 -
A Handmade Web
J.R. Carpenter, 2015
Unit 2, There is no perfect layout
Weeks 6–9 Weeks 7–10
Students will learn how to design and implement more complex, flexible layouts, while collaborating closely with a classmate. We’ll introduce responsive design, media query CSS, and advanced web type techniques.
This unit concludes with Project 2, Spread, which students will present (in their pairs) on October 25 November 1.
Readings
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Investigations on Gestalt Principles
Max Wertheimer, 1923 -
Continuity and Change
Max Bill, 1953 -
Grid Systems in Graphic Design
Josef Müller-Brockmann, 1981 -
The Web’s Grain
Frank Chimero, 2015 -
The Diminishing Marginal Value of Aesthetics
Toby Shorin, 2017
Unit 3, Typography as interface
Weeks 10–15 Weeks 11–15
In our final unit, we will focus on creating advanced, multi-page layouts with grid systems, prototyping their flows, and exploring typography’s usage as interface elements for navigating a website.
This unit, and the first semester, will culminate with Project 3, Binding, which will be presented in class on November 22 November 29.
Readings
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Design Interface: How Man and Machine Communicate
Gianni Barbacetto, 1987 -
A Software Design Manifesto
Mitchell Kapor, 1990 -
Typeface As Programme
Jürg Lehni, 2011 -
Interface Writing: Code for Humans
Nicole Fenton, 2014 -
My website is a shifting house next to a river of knowledge. What could yours be?
Laurel Schwulst, 2018
Unit 4, Interface as interface
Weeks 16–21
We will expand on our first-
The unit ends with Project 4, Links, which students will present on February 28.
Readings
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The Design of Everyday Things
Don Norman, 1988 (revised 2013) -
I Am a Handle
Rob Giampietro, 2012 -
Sometimes It Looks Like a Duck, Sometimes It Looks Like a Rabbit
Jack Balkin, Dan Michaelson, 2012 -
Laws of UX
Jon Yablonski, 2018 (ongoing) -
Folk Interfaces
Maggie Appleton, 2022
Unit 5, If all you have is a hammer, everything looks like a nail
Weeks 22–30
To wrap up the semester (and course), we’ll round out our knowledge of the web’s intricacies—handling user input, managing state, constructing metadata. We will examine how our projects participate in and live elsewhere on the web, and outline real-world processes to make them come together.
This unit, and the course, will culminate with Project 5, Functions, which will be presented in class on April 24.
Readings
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What Is Code?
Paul Ford, 2015 -
Apple’s Modernism, Google’s Modernism
Natalia Cecire, 2015 -
Tiktok’s Enshittification
Cory Doctorow, 2023 -
The Age of Average
Alex Murrell, 2023 -
Human Interface Guidelines
Apple, 1987 -
Macintosh Human Interface Guidelines
Apple, 1992 -
The Windows Interface Guidelines
Microsoft, 1995 -
Aqua Human Interface Guidelines
Apple, 2001 -
iPhone Human Interface Guidelines
Apple, 2008 -
Windows Phone 7 UI Design and Interaction Guide
Microsoft, 2010 -
Material Design 1
Google, 2014 -
iOS Human Interface Guidelines
Apple, 2014 -
Material Design 3
Google, 2021 (ongoing) -
Human Interface Guidelines
Apple, 2022 (ongoing) -
Fluent 2 Design System
Microsoft, 2023 (ongoing)
Materials and supplies
In the open tradition of the early web, the only materials truly required are a computer, a browser, a text editor, and an internet connection. The specifics of these are open to the student’s individual preferences and practices. We will do our best to accommodate everyone and will make recommendations, when needed.
In class, we will demonstrate using Figma for visual design and sketching, Visual Studio Code for programming, and GitHub / GitHub Desktop for version control and project hosting. All of these products are available for free, or offer free education licenses to New School emails.
We will use the following tools to organize our class:
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Course site
For housekeeping, agendas, and lectures (you are here) -
Assignment form
For submitting your work/URLs -
Slack channel
For direct and asynchronous communication (not email) -
Figma team
For visual sketching, sharing -
GitHub organization
For code examples, sharing -
Google drive
For document collaboration, recorded lectures -
Zoom room
For screen sharing and recording
Our class policies
Our community
This agreement is intended to help us create and maintain a safe, empathetic, and productive space for our course. It can be revised and modified, with all of our input, over the year:
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The class should feel comfortable asking the instructors anything—nothing is too trivial, or embarrassing, or off-topic. Tangents are good. Students can ask us via Slack, if they would like to remain anonymous.
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Classmates should use our preferred names and pronouns.
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When presenting, students will “have the floor” while they take us through their work. This means everyone else will be quiet, we’ll close our laptops, and give our full attention to the person showing their work.
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We will all engage meaningfully with presented work and try to give constructive feedback (no fluff).
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Fall semester, we’re not going to copy/paste any of our code. We’ll talk about appropriately using Stack Overflow and large language models (“artificial intelligence”) in the Spring.
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We will have a short break, roughly halfway through the class.
Inclusion
Our intent is to respect and give forum to a range of perspectives and backgrounds, including culture, race, gender, sexual orientation, socioeconomic status, disability, and age. In instances where we are personally not qualified to speak from a specific perspective, students are encouraged to explore this area themselves. And please let us know if there are ways that the course can better serve these goals.
Engagement
There are program policies (below) around attendance, but we also have an engagement
Students are expected to actively and passionately participate in this course. This means more than showing up and turning things in on time, which should be a given. Beyond that baseline, students should be curious, prepared, thoughtful, vocal, and intentional throughout the course. They should make us understand why they are here, and demonstrate to us that they care about themselves, their work, and each other—and ultimately, about this chosen profession.
Office hours
We will have limited availability outside of our class time, and won’t keep scheduled “office hours.” Students should not rely on us to solve specific design or technical problems. Their first resource should be themselves, then this course site and its materials, and then each other.
If there are still questions—particularly logistical or content ones—students can message us on Slack, and we will respond when we can. But this should never be a bottleneck; all of this works better when not done at the last minute.
Additional technical help
For more specific technical instruction and questions, Parsons has dedicated CD-program tutors available to help students with HTML, CSS, and JavaScript—as well as offering general design critiques and feedback. The drop-in schedules are available in the CD@Parsons app under “Make & Remake.”
The University Learning Center also offers its own tutoring sessions; these are by-appointment.
As tutors are only available a limited number of hours per week, it is advisable to start early on your projects and seek help along the way—to avoid the usual end of project/
Code plagiarism
Students may find code similar to our exercises or projects elsewhere online. But the copying or adapting of any code beyond our provided course material (lectures, exercises, demos) without attribution is not allowed under any circumstances.
If adapting, with attribution, students must explain the usage and demonstrate an understanding of how it works. We have zero tolerance for any sort of plagiarism—which ranges from “verbatim copying” (copying-and-pasting code) to “thorough paraphrasing” (changing names or rearranging code). Students should also review the Academic Integrity Policy.
LLMs and “artificial intelligence”
Relatedly, there has been a lot of discussion and developments in our field (and others) around large language models, a.k.a. “artificial intelligence.”
Here’s what we’re going to say about this: tools like ChatGPT or GitHub Copilot are known to often generate wrong or unnecessarily verbose code. This, combined with the fact that their results are derived from potentially copyrighted and/or legally questionable sources—usually without attribution—means the use of these tools is fraught, at best.
We think you first need to write code yourself, to understand the medium. Copying/adapting from ChatGPT/Copilot is no different from anywhere else (see above) and is ultimately a disservice to your education. These are to be treated like any other tools at our disposal—as aides to your understanding, not shortcuts around learning.
Recording sessions
We will take screen recordings of our sessions for students to reference later. As these will include the students and their work, the recordings will be stored on our Google Drive and made available only to New School email users.
Attendance, grading, and other policies
All CD classes adhere to the same common program and university policies.
Acknowledgments
We’d like to thank Brendan Griffiths, Lynn Kiang, Laura Tolomelli, Tuan Quoc Pham, and Rijk van Zanten for their support in planning this syllabus and class. And thank you, for reading this far.